Coderflight
An arcade game for iPhone: you guide a hungry hole through a busy street and swallow everything smaller than it, up to cars and buildings. Designed, developed, and published by Coderflight.
- Client
- Coderflight
- Year
- 2026
- Platforms
- ios
- Technologies
- Flutter, Dart, Flame, Google AdMob, StoreKit

01 — The challenge
Create an arcade game that is understood in a second and played with a thumb: a hole that grows by swallowing everything smaller than it. The difficulty lies elsewhere: making the escalation climb, from the cup to cars and then to buildings, keeping a fair difficulty curve across dozens of levels, and staying smooth even when the street is full.
02 — The solution
A readable escalation
The hole moves on its own; the player steers it by sliding a finger. 30 object types, visually sorted by size, indicate at a glance what can be swallowed. Hitting something bigger than you slows you down without ever making you lose. Each level ends with the Big Feast, where the hole devours entire buildings.
Progression that makes you want to come back
A setting changes every five levels (downtown by day, beach, city at night, supermarket), with coins, stars, skins, bonuses you can feel in play, and a daily challenge.
Difficulty tested by bots
The tests have bots play real matches: a diligent player must win, a clumsy player must lose at the right levels. A setting that creates a difficulty spike fails the build.
Measured performance
All graphics and all sounds are generated in code: no bundled images or sound files. Frame-by-frame measurements showed that the game logic takes 0.35 ms per frame; the stutters came from the sound, moved to a native audio engine, off the main thread.
03 — The results
Hole Rush: Eat the Street has been available on the App Store since November 2026, for iPhone.
- 20 hand-tuned levels, then renewed streets to keep playing.
- Rewarded ads at the player's choice, and a starter bundle that removes the ads between levels.
- Consent, the tracking request (ATT) and performance budgets checked automatically before each release.
For players: support and privacy policy.



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